CS2 Ancient Callouts

Ancient is one of the most unique maps in CS2, with a mix of tight corridors and open spaces. Knowing the callouts for this map can make a huge difference in coordinating with your team and securing the win. Here’s a complete guide to all the important Ancient callouts.

Ancient Callouts

  • T Spawn / T: The area where the Terrorists spawn for each round.
  • Tunnel: The flooded path directly toward the right of T Spawn.
  • Water: The area directly outside of the Tunnel. Several broken-down trees are blocking a path towards the river in this area.
  • Ruins: The area at the exit for the Water area. There is a big box in the center of this area.
  • B Doors / Doors: Doors connecting Ruins to a path toward B Site.
  • Ramp: The rightmost path leading up a slope toward B Site from B Doors.
  • T-Lower: The route going toward the left from B Doors.
  • T-Upper: The leftmost area from B Doors slope upwards. The upper portion of this route is called T-Upper.
  • Lamp Room: This room is located directly toward the right for players going from B Doors to T-Upper.
  • Dark: A small outside area at the exit of Lamp Room with a few wooden planks as a roof.
  • House: The indoor area connecting Dark and B Site.
  • B Site: One of the plant locations for the terrorists.
  • Square: A large square structure behind B Site.
  • T-Ramp: The upward slope directly toward the left of T Spawn.
  • Split / Yard: The area at the end of T Ramp with a small square structure in the center.
  • Mid / Middle: The outdoor zone in the center of the map with a clear view of Snipers Nest.
  • Tunnels / Chamber: The indoor area toward the left of Mid leading to A Site.
  • Chamber Lane: The path leading to the Chamber area from Mid.
  • Pit: A small hiding spot in mid, opposite Chamber Lane.
  • Window / Heaven: The elevated area in front of T-Upper with a clear view of Mid.
  • Stairs: The set of stairs going up from Split to A Site
  • A Halls: It is the indoor area directly in front of the Stairs leading to A Site.
  • A Main / Main: The indoor area at the exit of A Halls.
  • CT Spawn / CT: The spawn location for Counter-Terrorists.
  • Alley: The leftmost path leading to B Site from CT Spawn.
  • Back Alley / Back Halls: The area at the end of the Alley, behind the Square.
  • Snipers Nest / Red: If you go directly forward from CT Spawn and take a right, the indoor area with Reddish lights is called the Sniper Nest.
  • Top Middle: The outdoor area directly in front of Snipers Nest.
  • Temple: The indoor path directly toward the right of CT Spawn leading toward A Site.
  • CT Lane: The outdoor route alongside Temple. This path also leads to A site from CT Spawn.
  • A Site: One of the two plant sites where the Terrorists have to plant the bomb,
  • Triple Box / Triple: The set of boxes in the planting area of A Site, closest to CT Spawn.
  • Box / Big Box / Single: A big box in B Site.
  • Plat / Platform: A triangular elevated platform in the furthest corner of A Site with a small box for cover.

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Conclusion

CS2 Ancient Callouts Guide

Knowing the names of all the callouts for a particular map can be very helpful while playing on it. With this information, you can effectively tell your teammates about enemy locations. Fortunately, now you have a complete guide for all callouts on Ancient. Keep this as a cheat sheet for the next time you play on Ancient, and soon, you’ll know all callouts by heart.

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