CS2 Train Callouts

Train has returned to CS2 with significant updates, including new visuals and layout changes. To effectively communicate with your team on this revamped map, it’s essential to familiarize yourself with the latest callouts. Here’s a comprehensive guide to the updated CS2 Train callouts.

CS2 Train Callouts

  • T Spawn: The spawn location for Terrorists at the start of each round.
  • Alley: The long path leading forward from T Spawn toward Pigeons.
  • Pigeons: The open area at the end of Alley.
  • Ivy: Connector leading from Pigeons to A Site, a popular flanking route.
  • A Main: Entry point from T Spawn leading directly toward A Site.
  • Chinese Doors: Narrow doors connecting Ivy to A Site.
  • Green: The green train on A Site, visible from most entrances.
  • Blue: The blue train near Green on A Site.
  • Sandwich: Narrow space between Green and Blue trains.
  • Red (A): The red train located on A Site.
  • Bomb Train (A): Central train on A Site marking the bomb plant area.
  • E Box: Electrical box on A Site near the Red train.
  • Hell: Cubby near Ivy and Green train, offering cover.
  • Olof: Small cubby near Blue train, closest to T Spawn.
  • Old Heaven: Elevated area overlooking A Site, now adjusted from the original Heaven position.
  • Camera: Elevated position near A2 offering visibility of A Site.
  • A1: Path leading to A Site from CT Spawn.
  • A2: Parallel route to A Site from CT Spawn near Old Bomb.
  • Connector: Corridor linking A2 to other A Site paths.
  • Old Bomb: Location referencing the historical plant site near A Site.
  • Popdog: Small room providing entry to A Site, now with a simplified function.
  • Underpass: New pathway connecting Popdog to Overpass.
  • Overpass Rooms: Areas connecting A Site to B Halls through the Underpass.
  • CT Spawn: Starting area for Counter-Terrorists at the start of each round.
  • CT Stairs: Stairs connecting CT Spawn to A Site routes.
  • Z Connector: Corridor connecting A Site to B Site, a pivotal rotation path.
  • Brown Halls: Long corridor running parallel to B Halls, near T Stairs.
  • Showers: Space next to Brown Halls with narrow visibility.
  • Kitchen: Area between T Stairs and Showers.
  • Lockers: Room near Showers containing storage units.
  • B Halls: Corridor behind B Site connecting to B Upper and Brown Halls.
  • B Upper: Elevated area near B Halls, offering a vantage point for B Site.
  • Catwalk: Path after Headshot, leading to the train in the old B Long.
  • Headshot: Area at the entrance of Catwalk near B Site.
  • Old Ladder: Narrow passage near B Halls, previously a direct path to A.
  • B Ramp: Path leading from B Halls to the B Site plant area.
  • Sidewalk: Path running alongside B Ramp toward B Site.
  • Spools: Cover spot on B Site directly across from Ladder.
  • Bomb Train (B): The train marking the specific bomb plant area at B Site.
  • White: White train on B Site.
  • Yellow: Yellow train near Bomb Train on B Site.
  • Red (B): Red train positioned on B Site.
  • Oil: Black train near B Ramp offering cover.
  • Back Site (B): Space between Red train, Yellow train, and CT Spawn at B Site.

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Conclusion

CS2 Train Callouts Guide

Memorizing all callouts can be difficult. An easier way to learn callouts is to keep a CHEAT SHEET, like the guide above, while playing a match. Use the CHEAT SHEET when you need to know the name of a particular callout, and soon you’ll learn them all.

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