Solo plays on Dust 2 can help Ts open space, create pressure, or draw rotations. When done with purpose, they give your team more control over the round. This lesson explains how to approach these moments safely.
Solo Plays on Dust 2 as T

Choose the right timing. A solo play works best when CTs are distracted, holding other areas, or showing early utility. Moving at the right moment reduces risk and increases the chance of gaining info or an opening pick.
Use utility to support the move. Simple flashes or smokes can create a safe path, deny vision, or help you win a duel. Even one extra nade can turn a solo action from risky into effective.
Stay connected with your team through communication. Call what you see, when you peek, and what reactions you force. A solo play becomes far more valuable when your team knows how to follow up.
Conclusion
Solo plays on Dust 2 as T rely on timing, utility, and clear communication. Used well, they create openings without throwing away the round.