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Playing default on Nuke gives Ts the time to read the defense and react. It’s about controlling space, using utility
A site on Train has many angles that make it tricky for Ts. With good utility and a well-timed group
B site on Train is hard to take without structure. With the right utility and teamwork, it becomes a strong
Train is a map where CTs need to stay organized. With open areas and multiple ways in, defense works best
Mid control on Overpass shapes how the round develops. When Ts secure it, rotations open up and site hits become
A site on Overpass is wide and open, which makes it tricky for Ts to hit without a plan. With
B site on Overpass can be difficult to crack without coordination. With well-timed utility and a group push, it turns
Overpass gives CTs many ways to control the pace of the round. With good setups and communication, defenders can shut
Ancient rewards CTs who stay organized and use their utility well. With the right approach, defending both sites becomes far
An A execute on Ancient can be difficult with so many angles to clear. With the right utility and coordination,
A B execute on Ancient gives Ts a clear way to take control. With good utility and timing, it becomes
Mid control on Ancient shapes how the rest of the round plays out. When Ts secure it, rotations become easier
Mid to B is one of the most reliable plays for Ts on Mirage. With the right coordination, it can
On Mirage, Ts sometimes need solo plays to create space for the team. Done at the right time, these moves
Mirage often puts CTs in spots where they must hold alone. Solo plays in these moments can delay pushes or
Mid control on Mirage shapes the entire round. If CTs lose it early, retaking becomes necessary to stop the T
Retaking B on Mirage is one of the hardest challenges for CTs. With tight entry points and limited space, the
Retaking A on Mirage is one of the most common challenges for CTs. With multiple entry points and open spaces,
The mid to B execution on Inferno is one of the strongest plays Ts can run. With the right timing
On Inferno, Ts sometimes need to make solo plays to open space for the team. Done well, these plays can
Inferno often forces CTs into tough spots where they must hold alone. Making solo plays that add value without throwing
A site on Nuke is one of the hardest bombsites to defend. With multiple entry points and vertical levels, Ts
Ramp is one of the most pressured spots for CTs on Nuke. If it’s lost too easily, Ts gain fast
On Nuke, rushing A during eco or force buy rounds can quickly shift momentum. Even with limited weapons, speed and
Post plants on A site can be chaotic on Nuke with so many angles and levels to defend. Staying organized
Post plants on B site are some of the toughest situations for Ts on Nuke. With CTs able to retake
Retaking A site on Nuke can feel chaotic with its multiple levels and angles. Success depends on timing, utility, and
Retaking B site on Nuke is one of the hardest challenges for CTs. With limited entry points and tight angles,
An A execute on Nuke can break through even strong defensive setups. With the right plan, utility, and teamwork, it
A well-executed B hit on Nuke can be one of the hardest pushes for CTs to stop. With the right
On Nuke, rushing B during eco and force buy rounds can surprise the CTs and create real chances. With the
Eco rounds on Nuke as CT can still be valuable when played with direction. Even without rifles or full utility,
Eco rounds on Nuke can still create impact when played with a clear plan. Even with limited weapons, these rounds
A long control is one of the most important fights for Ts on Dust 2. Winning it gives space for
The mid to B play is one of the most classic T side executions on Dust 2. With the right
Eco and force buy rounds often rely on fast plays. On Dust 2, an A short rush can catch CTs
Mid control on Dust 2 is a constant battle. As CT, holding it well prevents the T side from splitting
The AWP on Dust 2 can decide rounds when used well. As T, it helps you control space, open sites,
Post plants on A site can be tough with so many angles to defend. Staying calm and using positions wisely
Holding B site after the plant on Dust 2 is one of the most stressful situations for Ts. With only
Retaking A site on Dust 2 can be tricky with so many angles to clear. Success depends on timing, utility,
Retaking B site on Dust 2 is one of the toughest situations for CTs. With limited entry points, timing and
The pistol round on Mirage often decides early momentum for the half. Picking the right approach on T side gives
Winning the pistol round on CT side sets the tone for the rest of your Mirage half. Good information, smart
Getting smoked out early can make it tough for CTs to hold control or spot T pushes on Mirage. These
Dealing with an AWP on Mirage can slow down your entire T side if you don’t adjust. Knowing how to
A simple B execute on Mirage works when everyone is in sync and the team uses utility together. Playing into
AWPing on Mirage as CT is all about picking the right spots and making smart rotations. The AWP can control
Connector is one of the most important spots for CTs on Mirage. Holding it well can stop T side pushes
Solid CT defense on Mirage can decide the outcome of close games. Knowing how to play together and cover each
T spawns on Mirage set the pace for each round. Knowing who can reach spots first helps your team get
CT spawns can shape the way your team starts each round on Mirage. Using them well helps you reach important
A good A Apartments execute can break open tight CT defenses on Inferno. The right timing and utility are what
Getting the first kill on Banana as a CT on Inferno helps your team a lot. Early kills mean more
On A site Inferno, solid support can make the difference between a good hold and losing control. Every bit of
Retaking A site from Middle and Apartments as CT on Inferno demands strong timing, utility, and coordination. Approaching from these
Retaking B site on Inferno as CT is always a challenge, especially if Ts are set up with good post-plant
Winning the pistol round as CT on Inferno can set the tone for your team’s half. The right strategy makes
Retaking A site on Inferno from CT spawn is a tough task. You need smart utility, good timing, and a
Inferno rewards smart, adaptable defense. Whether you’re holding A or B, it’s not about guessing the right site every time-
To make it easier to navigate, we’ve organized all CS2 lessons by map and by retakes. Whether you’re trying to improve site holds, executes, rotations, or focus on retake lessons, you can now jump straight into the content that fits your needs. Each section focuses on practical, situation-based tips you can apply in your matches.
We currently cover CS2 lessons across all active maps: Ancient, Dust 2, Inferno, Mirage, Nuke, Train, and Overpass, along with a dedicated section for retakes.
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