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Mid control on Mirage shapes the entire round. If CTs lose it early, retaking becomes necessary to stop the T
Retaking B on Mirage is one of the hardest challenges for CTs. With tight entry points and limited space, the
Retaking A on Mirage is one of the most common challenges for CTs. With multiple entry points and open spaces,
The mid to B execution on Inferno is one of the strongest plays Ts can run. With the right timing
On Inferno, Ts sometimes need to make solo plays to open space for the team. Done well, these plays can
Inferno often forces CTs into tough spots where they must hold alone. Making solo plays that add value without throwing
A site on Nuke is one of the hardest bombsites to defend. With multiple entry points and vertical levels, Ts
Ramp is one of the most pressured spots for CTs on Nuke. If it’s lost too easily, Ts gain fast
On Nuke, rushing A during eco or force buy rounds can quickly shift momentum. Even with limited weapons, speed and
Post plants on A site can be chaotic on Nuke with so many angles and levels to defend. Staying organized
Post plants on B site are some of the toughest situations for Ts on Nuke. With CTs able to retake
Retaking A site on Nuke can feel chaotic with its multiple levels and angles. Success depends on timing, utility, and
Retaking B site on Nuke is one of the hardest challenges for CTs. With limited entry points and tight angles,
An A execute on Nuke can break through even strong defensive setups. With the right plan, utility, and teamwork, it
A well-executed B hit on Nuke can be one of the hardest pushes for CTs to stop. With the right
On Nuke, rushing B during eco and force buy rounds can surprise the CTs and create real chances. With the
Eco rounds on Nuke as CT can still be valuable when played with direction. Even without rifles or full utility,
Eco rounds on Nuke can still create impact when played with a clear plan. Even with limited weapons, these rounds
A long control is one of the most important fights for Ts on Dust 2. Winning it gives space for
The mid to B play is one of the most classic T side executions on Dust 2. With the right
Eco and force buy rounds often rely on fast plays. On Dust 2, an A short rush can catch CTs
Mid control on Dust 2 is a constant battle. As CT, holding it well prevents the T side from splitting
The AWP on Dust 2 can decide rounds when used well. As T, it helps you control space, open sites,
Post plants on A site can be tough with so many angles to defend. Staying calm and using positions wisely
Holding B site after the plant on Dust 2 is one of the most stressful situations for Ts. With only
Retaking A site on Dust 2 can be tricky with so many angles to clear. Success depends on timing, utility,
Retaking B site on Dust 2 is one of the toughest situations for CTs. With limited entry points, timing and
The pistol round on Mirage often decides early momentum for the half. Picking the right approach on T side gives
Winning the pistol round on CT side sets the tone for the rest of your Mirage half. Good information, smart
Getting smoked out early can make it tough for CTs to hold control or spot T pushes on Mirage. These
Dealing with an AWP on Mirage can slow down your entire T side if you don’t adjust. Knowing how to
A simple B execute on Mirage works when everyone is in sync and the team uses utility together. Playing into
AWPing on Mirage as CT is all about picking the right spots and making smart rotations. The AWP can control
Connector is one of the most important spots for CTs on Mirage. Holding it well can stop T side pushes
Solid CT defense on Mirage can decide the outcome of close games. Knowing how to play together and cover each
T spawns on Mirage set the pace for each round. Knowing who can reach spots first helps your team get
CT spawns can shape the way your team starts each round on Mirage. Using them well helps you reach important
A good A Apartments execute can break open tight CT defenses on Inferno. The right timing and utility are what
Getting the first kill on Banana as a CT on Inferno helps your team a lot. Early kills mean more
On A site Inferno, solid support can make the difference between a good hold and losing control. Every bit of
Retaking A site from Middle and Apartments as CT on Inferno demands strong timing, utility, and coordination. Approaching from these
Retaking B site on Inferno as CT is always a challenge, especially if Ts are set up with good post-plant
Winning the pistol round as CT on Inferno can set the tone for your team’s half. The right strategy makes
Retaking A site on Inferno from CT spawn is a tough task. You need smart utility, good timing, and a
Inferno rewards smart, adaptable defense. Whether you’re holding A or B, it’s not about guessing the right site every time-
T-side spawns can shape the entire round. Getting to key spots first often means landing free map control or punishing
Your CT spawn can completely change how you start the round. On Inferno, reacting properly to your spawn helps you
Holding A site on Mirage as CT is all about delaying T executes, using utility early, and playing safe positions
Holding B site on Mirage as CT requires patience, good utility usage, and playing off your teammate’s support. Since B
Playing aggressive mid control on Mirage as CT can disrupt T-side plans early and give your team valuable map control.
Rushing A on Mirage during eco or force buy rounds can catch CTs off-guard if done correctly. The site favors
Rushing B on Mirage during eco or force buy rounds can give your team a real chance to break the
A B split on Mirage is a strong strategy to break into the site from both Mid and Apartments. When
An A split on Mirage is a classic T-side strategy that pressures the site from both Mid and A. When
A basic A execute on Mirage is a go-to strategy for T sides. With clean utility and timing, even simple
CT defense on Nuke is all about controlling space and reacting smartly to early T plays. Since Nuke allows Ts
Taking mid control on Mirage is a core part of T-side gameplay. Owning mid gives your team options to split
Taking outside control on Nuke is one of the most important parts of T-side map play. Owning this space opens
Pistol rounds on Inferno as T can swing the momentum early if played right. The map offers strong close-range areas
Winning the pistol round as CT on Nuke gives your team early momentum and puts your economy in a strong
To make it easier to navigate, we’ve organized all CS2 lessons by map and by retakes. Whether you’re trying to improve site holds, executes, rotations, or focus on retake lessons, you can now jump straight into the content that fits your needs. Each section focuses on practical, situation-based tips you can apply in your matches.
We currently cover CS2 lessons across all active maps: Ancient, Dust 2, Inferno, Mirage, Nuke, Train, and Overpass, along with a dedicated section for retakes.
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